# EntityAttack
TIP
entityAttack(<entity_ID>, <player>, <damage>, [knockback])
- This function allows you to let an entity attack a player with the option to modify the knockback that'll be done to the player.
- Note: The entity must be loaded in order to attack the player.
# Parameters
<entity_ID>
The entity ID as int<player>
The player to attack as string<damage>
The damage to deal to the player as int or float[knockback]
The amount of knockback that the player will get as int or float [Default:0.4
]
# Example
1: $id$ = spawnEntity("MagmaCube", $world$, $x$, $y$, $z$)
2: entityAttack($id$, $player$, 5, 0.8)