# SetEntityHealth
TIP
setEntityHealth(<entity_ID>, <health>)
- Sets the health of an entity.
# Parameters
<entity_ID>
The entity ID as int<health>
The health to set to the entity as int or float
# Example
1: $id$ = spawnEntity("Creeper", $world$, $x$, $y$, $z$)
2: setEntityHealth($id$, getEntityMaxHealth($id$))
3: sendMessage($player$, 'The entity has been healed.')